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Wolf Kyosuke
Federal Defense Union Gallente Federation
4
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Posted - 2013.10.18 18:29:00 -
[1] - Quote
With a bit of reworking I think they could add some interesting game play options.
BP's or the mines themselves could be bought through the various faction LP stores Despawn timer (maybe 1-2 hours after which they self detonate), to prevent massive impassible mine fields Can't be deployed within X km of another mine/gate/can/etc. Perhaps have gate/station guns automatically target mines in low-sec, but give them enough EHP that they would stick around on field long enough for someone to be able to get caught in it
Just some of the ideas I remember seeing from a thread on Reddit the other day. |

Wolf Kyosuke
Federal Defense Union Gallente Federation
4
|
Posted - 2013.10.18 19:52:00 -
[2] - Quote
ShahFluffers wrote:drag bubbles + mine spam
mine spam around POSs
Basically, mines are an easy way to get kills and defend places with minimal effort. Not supported.
Wolf Kyosuke wrote:Can't be deployed within X km of another mine/gate/can/etc.
I wasn't about to list all possibilities regarding mine spam, but thought the idea of a restriction on deployment range would help alleviate that problem. To expand on this, you can have the deployment range restriction higher than the explosion radius (effectively creating a safe zone between bombs) and also have bombs damage anyone who ventures to closely. Likewise, the despawn timer means that mines would have to be constantly replaced if they're deployed around POS's, bubbles, gates, etc.. Maybe 1-2 hours is to long and 30 minutes would be better, the figures I were just numbers I came up with to start the discussion. |

Wolf Kyosuke
Federal Defense Union Gallente Federation
4
|
Posted - 2013.10.18 21:24:00 -
[3] - Quote
Octoven wrote:I wouldnt like to see mines return. The issues are still around in terms of performance. Aside from computers CCP STILL has issues with lag this is why they put tidi into effect. Mines are just too large of a performance hog on resources.
From a logic perspective, they should operate about the same as a bubble or a bomb. So I can't imagine the performance hit would be any worse than a dictor dropping a bubble in a fleet fight. |

Wolf Kyosuke
Federal Defense Union Gallente Federation
4
|
Posted - 2013.10.18 21:48:00 -
[4] - Quote
Octoven wrote:Wolf Kyosuke wrote:Octoven wrote:I wouldnt like to see mines return. The issues are still around in terms of performance. Aside from computers CCP STILL has issues with lag this is why they put tidi into effect. Mines are just too large of a performance hog on resources. From a logic perspective, they should operate about the same as a bubble or a bomb. So I can't imagine the performance hit would be any worse than a dictor dropping a bubble in a fleet fight. Yah except when mines used to be in the game they would deploy about 10x more mines than bubbles 
Deployment range restriction would solve that issue pretty easily. Besides, the meta is a lot different now than it used to be as well. |
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